Mechanics and Logic Workshop Worksheet

Part 1: Mechanics Spotter

Name a game you know. List 3 mechanics from it (things the player can DO):

Game:

Part 2: How Did You Learn It?

Pick one mechanic from above. How did the game teach it to you?

Tutorial | Watching it happen | Just tried it | Someone told me

Describe what happened when you first learned it:

Part 3: Play the Demo

Open the Mechanics Demo game and play for a few minutes. Then answer:

What mechanics did you notice? (List what changed as you played.)

How did the game introduce the double jump? (What happened before you could use it?)

Part 4: Design Your Own Introduction

Pick a mechanic you want to design. It can be anything — wall jump, grapple, time freeze, invisibility, shapeshifting, etc.

My mechanic:

Step 1 — How does the player find it? (Item pickup? Talking to someone? Accident?)

Step 2 — Where do they practice it safely? (A room with no enemies? A low-stakes puzzle?)

Step 3 — What does it unlock or open up? (A new area? A shortcut? A new enemy type they can now defeat?)

Part 5: Share Time

Write at least one thing you will say when you share your mechanic design with the group: