Game Engine Tools Vocabulary

Word Bank

game engine project asset
node scene Scene Tree
script GDScript signal
physics collision UI
CharacterBody2D Area2D CollisionShape2D

Fill In the Blanks

  1. A is software that helps you build games faster.
  2. A Godot contains all the files for a game.
  3. A is a saved collection of nodes.
  4. A is one building block in Godot.
  5. The shows the node hierarchy.
  6. A is code attached to a node.
  7. is Godot’s scripting language.
  8. simulates gravity and movement rules.

Quick Checks

  • Circle the nodes that are often used for the player:
    CharacterBody2D / Area2D / Label

  • Circle the nodes that are often used for static power-ups:
    Area2D / AnimatedSprite2D / CollisionShape2D

  • True or False:

    • A scene can contain many nodes:
    • A node can have a script attached: