Game Engine Tools Vocabulary
Word Bank
| game engine | project | asset |
| node | scene | Scene Tree |
| script | GDScript | signal |
| physics | collision | UI |
| CharacterBody2D | Area2D | CollisionShape2D |
Fill In the Blanks
- A is software that helps you build games faster.
- A Godot contains all the files for a game.
- A is a saved collection of nodes.
- A is one building block in Godot.
- The shows the node hierarchy.
- A is code attached to a node.
- is Godot’s scripting language.
- simulates gravity and movement rules.
Quick Checks
-
Circle the nodes that are often used for the player:
CharacterBody2D/Area2D/Label -
Circle the nodes that are often used for static power-ups:
Area2D/AnimatedSprite2D/CollisionShape2D -
True or False:
- A scene can contain many nodes:
- A node can have a script attached: