Game Engine Tools Mission Worksheet
Use this sheet to capture notes, fill in blanks, and keep track of what you learned today. No perfect answers needed.
1) Warm-Up
- One game mechanic I like:
- One thing I want my game to do:
2) Godot Basics
Fill in the blanks:
- A scene is:
- A node is:
- A script is:
3) Mission 1: Animation States
Goal: Make the player show the right animation.
- Idle animation name:
- Move animation name:
- Jump animation name:
Write your rule in words:
- If the player is in the air:
- If the player is moving on the ground:
- Otherwise:
4) Mission 2: Flip Direction
Rule:
- If moving right,
flip_hshould be: - If moving left,
flip_hshould be:
5) Mission 3: Scoring
Goal: Each gem increases the score.
- My score variable name is:
- My score label node is:
Write the score text you want on screen:
6) If Time: Winner Message
How will you know the game is finished?
- When gems remaining equals:
- Winner message text:
7) Debugging Checklist
If something breaks, I will:
- Read the error message
- Check the node name I’m referencing
- Check indentation
- Test after one small change