Game Engine Tools Mission Worksheet

Use this sheet to capture notes, fill in blanks, and keep track of what you learned today. No perfect answers needed.

1) Warm-Up

  • One game mechanic I like:
  • One thing I want my game to do:

2) Godot Basics

Fill in the blanks:

  • A scene is:
  • A node is:
  • A script is:

3) Mission 1: Animation States

Goal: Make the player show the right animation.

  • Idle animation name:
  • Move animation name:
  • Jump animation name:

Write your rule in words:

  • If the player is in the air:
  • If the player is moving on the ground:
  • Otherwise:

4) Mission 2: Flip Direction

Rule:

  • If moving right, flip_h should be:
  • If moving left, flip_h should be:

5) Mission 3: Scoring

Goal: Each gem increases the score.

  • My score variable name is:
  • My score label node is:

Write the score text you want on screen:

6) If Time: Winner Message

How will you know the game is finished?

  • When gems remaining equals:
  • Winner message text:

7) Debugging Checklist

If something breaks, I will:

  • Read the error message
  • Check the node name I’m referencing
  • Check indentation
  • Test after one small change