Next Steps After Mechanics and Logic
You now know how to spot, analyze, and design game mechanics. Here is where to go next.
If you want to keep designing
- Play more games with designer eyes. Pick any game you enjoy and ask: what mechanics does it have? When did I learn each one? How did the game teach me?
- GDD (Game Design Document): Write up your mechanic introduction design from today. Add a basic story, a character, and a full level sketch.
- Board games and card games also have mechanics. Design a simple card game with one interesting rule.
If you want to start building
- Godot (free, beginner-friendly): Great for 2D platformers. The Game Engine Tools workshop covers the basics.
- Scratch: Drag-and-drop game building. Good for prototyping mechanic ideas quickly.
- GDevelop: No-code game engine with event-based logic. Good middle step between Scratch and Godot.
If you want to go deeper on design
- Mark Brown / Game Maker’s Toolkit (YouTube): Deep dives into specific games and design patterns. “Boss Keys” series is great for Metroidvania fans.
Mechanics to explore and prototype
- Wall jump — how do you teach the player to press toward the wall?
- Grapple hook — how do you show where you can latch?
- Time rewind — what can’t be rewound? (enemy deaths? your own death?)
- Dialogue choices — do they actually change the story?
- Crafting — what makes a crafting system feel satisfying vs. overwhelming?